µµ¼­/Ã¥°¡°Ýºñ±³ ³ë¶õºÏ
 
³ë¶õºñµð¿À
Ãßõµµ¼­ º£½ºÆ®¼¿·¯ ¸¹ÀÌ º» Ã¥ ½Å°£µµ¼­ ¼­Á¡À̺¥Æ® ÀçÁ¤°¡µµ¼­ ÅëÇÕ°¡°Ýºñ±³
¹°°ÇÀ» ÆÈÁö ¸»°í °¡Ä¡¸¦ ÆÈ¾Æ¶ó New ¼¼ÀÏÁî ±â¹ý
9788978952484
8,550¿ø
Ã¥¹®, ½Ã´ëÀÇ ¹°À½¿¡ ´äÇ϶ó
9788971393246
18,000¿ø
Áß±¹Ã¶Çлç(»ó)
9788972912217
22,500¿ø
¿À¸¸°ú Æí°ß
9788937460883
11,700¿ø
ÀÒ¾î¹ö¸° ¿©Çà°¡¹æ
9788939205314
8,820¿ø
°ÅÀÇ ¸ðµç °ÍÀÇ ¿ª»ç
9788972913641
20,700¿ø
Àΰ£Çൿ°ú »çȸȯ°æ - Á¦7ÆÇ
9788999413995
21,780¿ø
9780072228885 301
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic

Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic

Brad King, John Borland
Osborne/McGraw-Hill
2003³â 08¿ù 01ÀÏ Ãâ°£ Á¤°¡ 47,480¿ø ÆäÀÌÁö 0 Page
³»¿ëÀÌ ¾ø½À´Ï´Ù.
³»¿ëÀÌ ¾ø½À´Ï´Ù.
""Dungeons and Dreamers has the best attributes of the sometimes geeky computer culture it chronicles: compassion, humor, and computer-like accuracy. Anyone interested in the history of computer gamin
Ãâó : ¿¹½º24 
9780072228885
29,990¿ø
³ë¶õºÏ ¸µÅ© °øÀ¯»çÀÌÆ® : *ÀÚ±â°æ¿µ³ëÇÏ¿ì(Ä«Æä)
³ë¶õºÏ °³ÀÎÁ¤º¸Ãë±Þ¹æÄ§ ±¤°í/Á¦ÈÞ¹®ÀÇ  ¼¼Á¾Æ¯º°ÀÚÄ¡½Ã °¡¸§·Î 255-21(2Â÷Ǫ¸£Áö¿À½ÃƼ) 1452È£
»ç¾÷ÀÚ¹øÈ£ 203-02-92535 ÀÎÁ¾ÀÏ ½Å°í¹øÈ£ Á¦ 2015-¼¼Á¾-0075È£ E-mail dlsjong@naver.com 010-2865-2225
COPYRIGHT(c) noranbook.net All rights Reserved.