Real-time rendering is concerned with making images rapidly on a computer. The authors discuss visual transforms, the definition of materials and lights, texturing, advanced lighting and shading, non-photorealistic rendering, image-based rendering, acceleration algorithms, pipeline optimization, polygonal techniques, curves and curved surfaces, intersection test methods, collision detection, and graphics hardware. Basic understanding of computer graphics, computer science, and programming is assumed. Annotation c. Book News, Inc., Portland, OR (booknews.com) |